{"created":"2023-06-20T15:06:00.554907+00:00","id":4285,"links":{},"metadata":{"_buckets":{"deposit":"8a0f38b5-15ab-442d-b9db-06c455862e84"},"_deposit":{"created_by":3,"id":"4285","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"4285"},"status":"published"},"_oai":{"id":"oai:osaka-shoin.repo.nii.ac.jp:00004285","sets":["267:329"]},"author_link":["9312","9311","9309","9310"],"item_1_alternative_title_5":{"attribute_name":"論文名よみ","attribute_value_mlt":[{"subitem_alternative_title":"オトメゲーム ノ レキシテキ ケンキュウ キャラクター ブンセキ オ チュウシンニ"}]},"item_1_biblio_info_14":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2018-01-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"74","bibliographicPageStart":"69","bibliographicVolumeNumber":"8","bibliographic_titles":[{"bibliographic_title":"大阪樟蔭女子大学研究紀要"},{"bibliographic_title":"Research Bulletin of Osaka Shoin Women's University","bibliographic_titleLang":"en"}]}]},"item_1_creator_6":{"attribute_name":"著者名(日)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小出, 治都子"},{"creatorName":"コイデ, チトコ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"尾鼻, 崇"},{"creatorName":"オバナ, タカシ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]}]},"item_1_creator_8":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{}],"nameIdentifiers":[{}]},{"creatorNames":[{}],"nameIdentifiers":[{}]}]},"item_1_description_1":{"attribute_name":"ページ属性","attribute_value_mlt":[{"subitem_description":"P(論文)","subitem_description_type":"Other"}]},"item_1_description_11":{"attribute_name":"抄録(日)","attribute_value_mlt":[{"subitem_description":"本稿は、「乙女ゲーム」の歴史の変遷とともに、「乙女ゲーム」におけるキャラクターの重要性についてイメー ジカラーを中核として考察したものである。「乙女ゲーム」は、1994 年に発売されて以降、ノベルゲーム化していく とともに、さまざまなゲームタイトルが発売されてきた。このような「乙女ゲーム」を紹介するゲーム雑誌を分析す ると、「乙女ゲーム」が多く発売されるようになる 2010 年以降、キャラクターやストーリーを重視したものとなって いたことが明らかとなった。さらに、「乙女ゲーム」の攻略対象キャラクターとイメージカラーのもつ意味との関係 性を考察した。そのような攻略対象キャラクターに、「声」を当てることによって、読むだけよりも臨場感のあるゲー ムといえ、「乙女ゲーム」の特徴として捉えることができるのである。","subitem_description_type":"Other"}]},"item_1_description_12":{"attribute_name":"抄録(英)","attribute_value_mlt":[{"subitem_description":"The target of analysis in this paper is a research report about historical study of “OTOME Games”. We trace to history of “OTOME Games(Girl’s Games)” in game magazine. And, we analyze image colors of “OTOME Games” characters. As a result, we disclose importance of characters on “OTOME Games”. ","subitem_description_type":"Other"}]},"item_1_source_id_13":{"attribute_name":"雑誌書誌ID","attribute_value_mlt":[{"subitem_source_identifier":"AA12510644","subitem_source_identifier_type":"NCID"}]},"item_1_text_10":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Faculty of Liberal Arts, Department of Beauty and Fashion Studies, Osaka Shoin Women's University"},{"subitem_text_language":"en","subitem_text_value":"Chubu University "}]},"item_1_text_2":{"attribute_name":"記事種別(日)","attribute_value_mlt":[{"subitem_text_value":"人文科学分野"}]},"item_1_text_3":{"attribute_name":"記事種別(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Humanities"}]},"item_1_text_9":{"attribute_name":"著者所属(日)","attribute_value_mlt":[{"subitem_text_value":"大阪樟蔭女子大学学芸学部化粧ファッション学科"},{"subitem_text_value":"中部大学"}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2018-02-26"}],"displaytype":"detail","filename":"KI000808.pdf","filesize":[{"value":"757.8 kB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"KI000808","url":"https://osaka-shoin.repo.nii.ac.jp/record/4285/files/KI000808.pdf"},"version_id":"7c3b7a3f-4cd4-4701-a148-537da718cdbe"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"「乙女ゲーム」、キャラクター、イメージカラー","subitem_subject_scheme":"Other"},{"subitem_subject":"OTOME Games, Girl’s Games, Character, Image Color","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"「乙女ゲーム」の歴史的研究 : キャラクター分析を中心に","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"「乙女ゲーム」の歴史的研究 : キャラクター分析を中心に"},{"subitem_title":"Historical Study of “OTOME Games”: Focus on the Character Analysis","subitem_title_language":"en"}]},"item_type_id":"1","owner":"3","path":["329"],"pubdate":{"attribute_name":"公開日","attribute_value":"2018-02-26"},"publish_date":"2018-02-26","publish_status":"0","recid":"4285","relation_version_is_last":true,"title":["「乙女ゲーム」の歴史的研究 : キャラクター分析を中心に"],"weko_creator_id":"3","weko_shared_id":3},"updated":"2023-06-20T15:38:21.778808+00:00"}